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Nvidia DX11 Ocean tech demo

 
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PostPosted: Mon Apr 06, 2009 10:35 am    Post subject: Nvidia DX11 Ocean tech demo Reply with quote

orf's statistic method described in the paper "Simulating Ocean Water", which is one of the most popular techniques used for water effect in todays games. Although the algorithm itself is capable of producing visually impressive result from a presumed statistic model (Phillips spectrum), previous implementations are often lim...read more
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