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Carmack on Q3A, Quake Live, Crysis - TechAmok
Carmack on Q3A, Quake Live, Crysis - [gaming] 02:47 AM EDT - Jun,04 2008 - post a comment
GamesRadar
has posted a Q&A with John Carmack, the id Software Technical Director as he
taks about Quake Live, id's upcoming free shooter:
PC Gamer: What inspired you to resurrect Quake III Arena as Quake Live?
John Carmack: At the very highest level, Quake Live - what we originally
called Quake Zero - was one of my experiments about what we could do usefully on
the PC platform. The consoles are very good machines for a lot of things, but
there are some things the PC platform uniquely does better, such as anything
having to do with a web browser and the superior mouse & keyboard interface.
[Those things are] pretty darn good reasons to be playing on the PC, and we're
also trying out an innovative business strategy that could pave the way for the
future.
It's completely free - there aren't any micro-transactions. Quake Live is
completely ad-supported on the web browser pages and [through] in-game
advertising. Of course, this is speculative - we're going to have to see how
this works out. Early on, we were tossing around two different orders of
magnitudes - anywhere from 50,000 to 5 million people playing. We have no idea
where it is going to be in there. The fact that 70,000 people have signed up in
a week means that we're going to be looking at hundreds of thousands of players,
if not millions. We hope that that can be a sustained critical mass of a
community that can play this type of game, and be self-supporting.
Quake III Arena was always my personal favorite id Software game. It's such a
pure activity kind of game - more of a sport than a movie. And I'm excited
to have this opportunity to bring back the pure type of gaming as opposed to the
"everything and the kitchen sink" modern design. We have no pretensions about it
being the best multiplayer game in all types of things, but for any player
looking to test their [deathmatch] skill, I think Quake III Arena is the best
there ever was.
PCG: Why this new direction?
John Carmack:: I would say that there is this sense of trying to figure
out what to do with PC gaming. Historically, id Software has been a PC gaming
company, with consoles a secondary business that happened later. And even though
the PC doesn't get the focus that it used to, in many ways our hearts are still
there, and we'd like to do things where the PC is the appropriate platform.
[We'd like to] do something that really speaks to the future of where the PC can
be superior to consoles. Obviously, we have examples like World of Warcraft that
show how the PC can be viable and vibrant in its own way. But in terms of
first-person shooters, if you look at something like Crysis and say that's the
height of what the PC market can manage, I don't think that's necessarily that
exciting of a direction for the PC to be going in the future. With Quake
Live, we hope that there's an opportunity for people who've never played
shooters to give this a try, and with that, the potential of actually growing
the PC gaming market. I still have a lot of a faith in simple gameplay formulas
- it might not be the game that everyone plays for three hours a day to be the
best at, but it's something that offices, dorms, and schools across America can
have fun with.
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