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Ageia's PhysX benchmarked - TechAmok
Ageia's PhysX benchmarked - [hardware] 05:40 PM EDT - May,05 2006 - post a comment 
The chaps over at
AnandTech take a further look at the ASUS-built Ageia PhysX physics
accelerator card. The review accompanies the release of Ghost Recon: Advanced
Warfighter, and naturally AnandTech decided to test the card in this
PhysX-accelerated tactical FPS. Surprisingly, the numbers show a frame rate
that's actually lower with PhysX acceleration enabled than without! Yup,
shocking, to think that the version with more graphical stuff going on should be
slower :P
Ideally, we would have a few more games to test in order to get a better
understanding of what developers are doing with the hardware. We'd also love a
little more flexibility in how the software we test handles hardware usage and
physics detail. For example, what sort of performance can be had using
multithreaded physics calculations on dual-core or multi-core systems? Can a
high-end CPU even handle the same level of physics detail as with the PhysX
card, or has GRAW downgraded the complexity of the software calculations for a
reason? It would also be very helpful if we could dig up some low level
technical detail on the hardware. Unfortunately, you can't always get what you
want.
Obviously, there's going to be some question of whether or not the PPU will
catch on and stay around for the long haul. Luckily, software developers
need not worry. AGEIA has worked very hard to do everything right, and we think
they're on the right track. Their PhysX SDK is an excellent software physics
solution its own right - Sony is shipping it with every PS3 development console,
and there are XBox 360 games around with the PhysX SDK powering them as well.
Even if the hardware totally fails to gain acceptance, games can still fall back
to a software solution. Unfortunately, it's still up to developers to provide
the option for modifying physics quality under software as well as hardware, as
GRAW demonstrates.
We're still a little skeptical about how much the PhysX card is actually
doing that couldn't be done on a CPU -- especially a dual core CPU.
Hopefully this isn't the first "physics decellerator", rather like the first S3
Virge 3D chip was more of a step sideways for 3D than a true enhancement. The
promise of high quality physics acceleration is still there, but we can't say
for certain at this point how much faster a PhysX card really makes things -
after all, we've only seen one shipping title, and it may simply be a matter of
making better optimizations to the PhysX code. With E3 on the horizon and more
games coming out "real soon now", rest assured that we will have continuing
coverage of AGEIA and the PhysX PPU.
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