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DirectX 10 & the Future of Gaming - TechAmok
DirectX 10 & the Future of Gaming - [gaming] 07:33 PM EDT - May,01 2006 - post a comment HardOCP
takes a further look at how DirectX 10 will impact the future of gaming, but
is it going to be easy to get the full experience and will it be worth it?
What DirectX 10 has to offer us gamers is the potential for more unique
objects in a game. This means increased realism, depth, and immersion when
playing games. New features will also allow the possibility of new 3D effects
seen in games. The fully programmable unified architecture can open up a whole
slew of possibilities for GPUs allowing them to process other types of data
besides just 3D rendering. The GPU really is becoming a general compute
processor. We are seeing the GPU evolve right before our eyes, so take note of
what is happening in the realm of gaming in the next few years. It is truly
going to get more interesting than it is now.
ATI is working closely with Microsoft to make sure the DirectX 10 API and their
GPU programmability is accessible to game developers. It is very close to all
being in the hands of the game content developers now. Without the games taking
advantage of all these great features the hardware is useless. Some of the
gaming potential for DirectX 10 and a unified architecture include more unique
objects, more materials, more unique vegetation/foliage, more shadows, more
physics (water, collisions, cloth, hair, particles), more effects (lighting,
volumetric effects), character animation and all of this scalable.
So what does all this mean for us? The potential for it all sounds great on
paper. Since DirectX 10 is tied to Windows Vista, this means if you want to
experience DirectX 10-powered 3D games you are going to need Windows Vista, a
DirectX 10 video card, and a DirectX 10 game at the least. Windows XP users need
not apply for DirectX 10. That said, given the advances with DirectX 9 gaming in
the last year, we fully expect to see more of its potential realized as well for
those of us "left behind."
Given the expensive and extensible upgrade path that will have to be traveled in
order to support DirectX 10 gaming, we think there are going to have to be some
tremendous gaming experiences for sale to get those beyond the early adopters to
facilitate a move to DirectX 10 and the needed hardware. The transition to
DirectX 10 is going to be interesting to say the least; and we are certainly
curious about how it is going to be accepted by the gaming crowd. Windows XP can
easily be seen as the best operating system Microsoft has ever produced and we
think that PR promises of a usable 3D desktop is not going to be enough to
motivate people to leave the XP operating system behind. Much like Ageia's
PhysX, Windows Vista needs that elusive "killer app."
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