Chinese site
HKEPC
reports (
->English)
that Intel's forthcoming G965 chipset will have a built-in graphics core that
not only supports DirectX 9.0 shader model 3.0, but also will have DirectX 10
shader model 4.0 functionality. In case the information is correct, this may be
the first time for Intel Corp. to offer the latest multimedia functionality with
its integrated graphics cores.
The leaked slide lists both Shader Model 3.0 and 4.0 compatibility under the
G965's specs, along with hardware Transform & Lighting, hardware clipping,
32-bit floating point precision, and anisotropic filtering up to 16 samples. The
API support line also shows OpenGL 2.0 and "WGF 2.0," which stands for Windows
Graphics Foundation 2.0 and is often referred to as DirectX 10. Additionally,
the slide says the G965 has hardware Windows Media Video 9 and H.264 support, as
well as advanced de-interlacing, processing amplifier color control, and
high-quality video scalar functionality. Despite these specifications, the
G965's game performance may fail to impress. According to
TheInquirer,
the chipset will be a "two-pipeline GPU equipped with four to six Shader units,"
with performance estimated to be below ATI's Radeon X1300 and NVIDIA's GeForce
7300 graphics cards.