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ATI CATALYST Drivers v6.4 - TechAmok
ATI CATALYST Drivers v6.4 - [software] 02:45 PM EDT - Apr,12 2006 - post a comment ATI has released
a new ATI Catalyst drivers (34.2MB) bringing them up to version 6.4. The package contains: RADEON display
driver 8.241, Multimedia Center 9.13 Catalyst Control Center 6.4 , HydraVision,
Hydra Vision Basic Edition, Remote
Wonder 3.03, WDM Driver Install Bundle, Southbridge/IXP Driver and AVIVO Video
Converter Engine.
Catalyst 6.5 also adds official CrossFire support to Oblivion (although you'll
still need the Chuck
patch for HDR+AA)
Performance Improvements
3DMark06 CPU scores improve as much as 4.9% across all product lines
3DMark06 HDR 2 Deep Freeze (SM3.0) test improves as much as 2%
Call of Duty 2 improves approximately 1.4-2% on Radeon X1900 and Radeon
X1800 Crossfire configurations. Gains are slightly less (1.3%) for
non-Crossfire Radeon X1900 and Radeon X1800 products
FarCry improves 2-3% on ATI Radeon X1900 non-Crossfire configurations.
Greatest improvements result from tests with no AA and AF
Half Life 2 improves as much as 3.8% on Radeon X1900 non-Crossfire
configurations. Greatest improvements result from tests with no AA and AF
Unreal Tournament 2004 gains 3-5% on all Radeon X1x00 non-Crossfire
configurations
Issues Resolved in Catalyst Software Suite 6.4:
- Doom 3: Setting the
in-game resolution to 2560x1600 no longer results in green circles
appearing around energy projectiles of demons. Further details on this
resolved issue can be found in topic number 737-21778
- DoVAIO: Running the
application on a system containing an ATI Xpress 200M series and running
the Japanese version of Windows XP, no longer results in an error message
being displayed when exiting the event viewer. Further details on this
resolved issue can be found in topic number 737-21986
- EarthSim: Missing
textures are no longer noticed on the terrain of both Mars and Earth when
running the application on systems containing an ATI Radeon X1600 or
X1600 XT product. Further details on this resolved issue can be found in
topic number 737-22076
- Elder Scrolls IV: Oblivion:
Crossfire AFR mode support is now enabled. Further details on this
resolved issue can be found in topic number 737-22015
- Flight Simulator 2004: A Century
of Flight: The frames per second are no longer lowered when
moving the mouse cursor over a chat window during a multiplayer game.
Further details on this resolved issue can be found in topic number
737-21453
- GLView V2.22 Build 203:
Checking Multisample and changing the level to either 5 or 6 no longer
results in text corruption being noticed when running the Rendering tests.
Further details on this resolved issue can be found in topic number
737-21994
- GLView V224 Build 206:
Running the Rendering Test for Fog and Benchmark no longer results in the
fog function failing and black cubes being displayed. Further details on
this resolved issue can be found in topic number 737-22002
- Maya 7.0: The Frame
Marker located near the bottom of the screen is now displayed when
connecting a secondary CRT and enabling extended desktop. Further details
on this resolved issue can be found in topic number 737-21777
- Quake 4: The game no
longer fails to respond after lying dormant for approximately 10 minutes,
followed by switching between the game and notepad.exe. This issue was
known to occur when extended desktop was enabled on systems containing an
ATI dual display graphic card. Further details on this resolved issue can
be found in topic number 737-21993
- Serious Sam SE:
Entering the Technology Test mode no longer results in display corruption
being noticed in the Reflections and Portals screens. Further details on
this resolved issue can be found in topic number 737-22005
- TVFunStudio: Launching
the MediaPlayer and playing a movie no longer results in frame drops being
noticed. Further details on this resolved issue can be found in topic
number 737-21775
- WARHAMMER: DAWN OF WAR:
Starting a skirmish game on a 4 player map under Windows XP, no longer
results in the game performance appearing choppy when using an ATI Radeon
X800 series, and having all of the game options set to high. Further
details on this resolved issue can be found in topic number 737-20974
- Zera: Holding down the
right mouse button to pan the on-line game display in a circular motion,
no longer results in missing and flashing textures being noticed when
playing the game with both AA and AAA enabled. Further details on this
resolved issue can be found in topic number 737-22003
As usual,
TweakTown published their ATI Catalyst 6.4 Performance Analysis: "If you're
having trouble with your current set of drivers, it's worth the upgrade but if
you're not having any troubles and you still find yourself playing OpenGL games
you are better off sticking with your current Catalyst 6.3 drivers."
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