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Windows Vista vs Windows XP Performance: 7 Months Later - TechAmok
Windows Vista vs Windows XP Performance: 7 Months Later - [gaming] 04:52 PM EDT - Sep,21 2007 - post a comment 
NVIDIA took a lot of flack for their Vista drivers back in Feb, but a lot has
changed in the past 7 months. Are NVIDIA's Vista drivers any better? What about
AMD's Radeon HD 2900 XT?
In this article FiringSquad takes a look at single card and multi-GPU
performance in both 32-bit and 64-bit flavors of Vista to see how it compares to
Windows XP. Here's a taster:
F.E.A.R. and Oblivion were easily the best case examples for both AMD and
NVIDIA. Performance with both of these games was largely similar regardless of
the OS tested, whether we were running a single card or with two GPUs.
S.T.A.L.K.E.R. didn't scale quite as perfectly as F.E.A.R. and Oblivion under
Windows Vista with the Radeon HD 2900 XT and GeForce 8800 GTX, but it was pretty
close.
Enemy Territory: Quake Wars ran similarly on all the AMD configs we tested with
regardless of OS used, although as we noted last week we witnessed numerous
graphical glitches when running this game with CrossFire enabled: basically it
runs, but it doesn't always look pretty. NVIDIA's single card performance was
excellent in Quake Wars, but under SLI we did notice a performance hit under
Vista for the GeForce 8800 GTX and 7900 GT SLI configs. In the case of the
GeForce 8800 GTX SLI, performance was off by 8% for 32-bit Vista compared to
WinXP at 1600x1200. That margin shrinks to 4% at 1920x1200.
Company of Heroes took a hit of 4% at 1600x1200 with the GeForce 8800 GTX and 5%
with SLI but this figure is reduced down to 2-3% at 1920x1200. Honestly though
this is such an imperceptible difference that you'll likely never feel it in
game.
BioShock is the one title that AMD really needs to work on. As we noted in our
BioShock performance articles, DX10 performance is significantly slower than
DX9, and the game doesn't scale at the moment with CrossFire. The Radeon HD
cards also lack support for AA in BioShock. You have to rename the game's
executable in order to force AA, and as we discussed in our BioShock AA article,
this disables all of AMD's driver optimizations for BioShock. While we didn't
run specific performance comparisons, it seems like NVIDIA's performance in
BioShock has improved tremendously with this latest ForceWare driver. We'd guess
performance has improved by over 10%. SLI also scales much better than it did
previously. We're seeing nearly 2X performance scaling with BioShock and
ForceWare 163.69, whereas previously that number was a little under 1.5X. With
all that being said though, Windows XP did run up to 8% faster than Vista in our
testing. Still, we were very encouraged by these results.
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