aNzone
have posted two new DX9 vs DX10 Crysis comparisons using old footage from
E3, 2006. The only real advantage is that the DX9 and DX10 footage is in the
same video so the difference is made a little easier to see, plus there's a
slightly extended jungle scene. The first video, which can be downloaded
here, is a brief jungle fight scene. In this case, DirectX 10 brings
volumetric light beams and smoke effects, whereas DirectX 9 is stuck with more
pedestrian high-dynamic range lighting and particles. The second video, which is
available
here, shows a huge mechanized foe-dubbed a "Hunter"-from the game. There,
the DirectX 10 code path displays rain as well as very detailed volumetric fire
and smoke that actually responds to air currents generated by the machine's
loud, foghorn-like "yell". If you'd rather not download the videos, streaming
versions are available here and here for the Jungle and Hunter demos,
respectively. These videos are also available at Gametrailers.com, but as some
of you may know, GameTrailers always compress the hell out of the videos they
host.