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Will Vista Run Your Games: The Final Word - TechAmok
Will Vista Run Your Games: The Final Word - [gaming] 04:03 AM EST - Feb,07 2007 - post a comment The chaps over at
ExtremeTech loaded up 25 popular games on Vista to see if they work or not.
Did Vista make the grade?
The final version of Vista is an A- gaming platform, dragged down to a B- by
rough drivers-assuming the driver situation is improved in the coming weeks and
months, Vista will be a great gaming OS. Even though I installed and tested a
lot more games this time around, nearly all of them worked quite well, and
only a handful needed just a minor tweak or two, like running the game as
Administrator. Steam is hit-or-miss: the app and all its games seem to work
fine, but the way it interacts with the Games Explorer is erratic.
Vista is a big boon for people running integrated audio solutions. By taking
most of the audio stack out of the hands of audio drivers and folding it into
the OS's audio system, Microsoft has really done a lot to improve compatibility
and performance of integrated audio. If you have an Audigy 2 or X-Fi sound card,
you lose hardware acceleration and higher-level EAX support (EAX3 and EAX4, for
example) in many games. Creative is working on a solution called the ALchemy
project. It's a simple app that scans your game directories and puts a new
directsound3d.dll and .ini file in there that basically interrupts DirectSound
calls and translates them to OpenAL, which bypasses the Vista audio stack and
allows for full hardware 3D sound acceleration. It's still early, but I tried
it out and it works great. Creative's audio drivers for Vista for the Audigy
and X-Fi lines of cards are still labeled "beta" but in my experience they're in
fine shape. So overall, no big worries on the audio side, though I'd like to see
that ALchemy thing come along faster and officially support Audigy and Audigy 2
cards.
Another issue you may encounter is the driver for your favorite game controller.
Drivers for Logitech's line of game controllers aren't yet available. So you may
want to hold off on that upgrade until Logitech releases its Wingman Profiler
for Windows Vista. If the controller uses a fairly standard set of inputs,
such as a typical joystick with four buttons, you won't encounter any major
problems. But programmable controllers may be a problem. Some companies are on
the ball, though. For example owners of the high-end X52 Pro flight stick from
Saitek can download drivers from Saitek. It goes without saying that Microsoft
products, such as the Xbox 360 Controller for Windows, work fine out of the box.
How about graphics? Well, Nvidia's has 97.46 drivers for Vista on all cards up
to the GeForce 8800 series, and 100.59 drivers for those GeForce 8800 cards,
which support DirectX 10. It supports SLI only on those 8800 cards, and only on
DirectX 9 titles. Performance on Vista isn't quite where it needs to be on
Nvidia's drivers, with some games running very close to WinXP speed and others
falling way too far behind. Still, I found some irksome driver problems in a
couple games (the Gothic 3 example above comes to mind). OpenGL performance
isn't where it needs to be yet, either.
ATI just released the WHQL certified Catalyst 7.1 drivers for Vista, with
support for their whole modern lineup of cards. It also supports every current
CrossFire dual-card configuration that is supported in Windows XP, and will soon
support the "alternate frame rendering default in all games" feature that was
just added to the Windows XP driver. ATI's OpenGL driver in Vista is totally
rewritten from the ground up, and only promises stability; performance
improvements are coming in future drivers. I don't like the sound of that, and I
don't like the way CrossFire is not supported in OpenGL. ATI's Direct3D
performance under Vista is quite good: Many games appear to run around 5% slower
than XP, some are more like 10% slower, some are even a little bit faster.
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