/?pid=1207

Updated:04:26 PM EDT Oct 10


this is ggmania.com subsite ATI on the possibilities of DirectX 10 - TechAmok

ATI on the possibilities of DirectX 10 - [technology]
05:54 PM EDT - Jul,04 2006 - post a comment

Although Vista isn't going to be available in retail until at least January 2007, the major graphics cards vendors such as ATI, NVIDIA and S3 naturally already have their responses to DirectX 10 very much planned out. However, thus far it's been ATI that have made by far the most noise regarding this next release of DirectX, as they seemed determined to leverage what they clearly feel is their advantage (both architecturally and regarding their experience) in this upcoming arena. Here's a brief evaluation of what ATI's Richard Huddy told to the press:
If there's one buzzword you'll be hearing a lot about as ATI's DirectX 10 hardware nears release, unified shading will probably be it. Of course, this won't be the first time we've seen an architecture using unified shaders, as of course ATI have already leveraged such a design to good effect on the 'Xenos' GPU used in Microsoft's Xbox 360, a point they are keen to point out as evidence that they know what they're doing when it comes to this stuff.

So, what are unified shaders all about? As a principle, it's actually pretty simple. Take a look 'inside' a current PC graphics architecture, be it from NVIDIA and ATI, and you'll find very distinct units within it, two of which you should already be somewhat familiar with in the form of vertex and pixel shaders. To quickly clarify the functionality of these units, vertex shaders deal with the manipulation of geometry in a scene by way of small sets of instructions telling the shader units what to do to particular vertices, while pixel shaders also accept instructions, but instead apply this code to pixels rather than vertices
And here's a conclusion:
While the shift from DirectX 9 to 10 isn't going to be as large as that from 8.1 to 9, it's still enough to get the 3D hardware geek juices flowing at least somewhat, and is another incremental step on the way to truly realistic and immersive in-game 3D environments. As ever, the biggest question is when we'll be seeing the new functionality of DirectX 10 put to good use? These things take time for developers to get to grips with and integrate into games, so doubtless it'll be a year after the APIs release at least before we start to see what could be called 'true' DirectX 10 content. The uptake of new functionality, the use of geometry shaders in particular, will also be dependant on the speed of first-generation hardware at processing these effects of course - In the aforementioned example, I've already heard rumours of poor performance from one IHVs DirectX 10 part, which suggests that we might not see geometry shaders used 'in anger' for quite some time. As ever, time will tell.

As far as unified shaders go, moving to this kind of architecture certainly seems to be more a case of 'when' rather than 'if' on the part of all the graphics vendors, but it seems that as things stand, ATI are leading the way in this sense. Will this give them an advantage? Again, we'll have to wait and see.
BTW: Happy Fourth of July / Independence Day to all of my American readers! :)


Add your comment (free registrationrequired)

Short overview of recent news articles

Oct,10 2025 AMD releases new 25.10.1 preview graphics driver with Battlefield 6
Oct,10 2025 MERCY Official Trailer (2026) Chris Pratt
Oct,07 2025 Galaxy S26 Ultra - Samsung, Please Don't Copy This
Oct,06 2025 Canada's Las Vegas Sphere is here - and I game on it
Oct,06 2025 Predator: Badlands - Official Final Trailer (2025)
Oct,04 2025 Chasing a Gaming World Record
Oct,02 2025 Frankenstein - Official Trailer (2025) Guillermo del Toro, Oscar
Oct,02 2025 iPhone 17 Pro Max vs 16 Pro Max / Pixel 10 Pro XL / Galaxy S25 Ultra
Sep,30 2025 iOS 26.0.1 is Out! - What's New?
Sep,30 2025 NEW! 2026 Audi Q3 2.0 TFSI (265hp) vs. e-hybrid (272hp)| 0-100 km/h
Sep,29 2025 Samsung One UI 8.5 Hands on - I Was Wrong
Sep,28 2025 iPhone Air Teardown - What is 3D Printed Titanium?
Sep,28 2025 Nvidia Wouldn't Send Me This $30,000 GPU - H200 Holy $H!T
Sep,27 2025 The Astronaut - Official Trailer (2025) Kate Mara, Laurence
Sep,25 2025 iPhone 17 Durability Test -- What Scratches are Permanent?
Sep,23 2025 iPhone 17 Pro Max vs. Galaxy S25 Ultra Drop Test!
Sep,21 2025 Race Highlights: A Swing In The Drivers' Title Fight? | 2025
Sep,21 2025 BYD Yangwang U9 Hits 496.22 KM/H - EV Supercar Speed Record
Sep,21 2025 I'm FIRST to Unbox The World's Biggest TV
Sep,21 2025 Samsung Begins Rollout of Android 16 to Rest of Lineup
Sep,21 2025 iOS 26 Now Available, with Visual Intelligence
Sep,21 2025 Apple's iPhone 17 Series is Nearly Hack-Proof
Sep,21 2025 Qualifying Highlights - 2025 Azerbaijan Grand Prix
Sep,20 2025 iPhone 17 Pro vs Samsung S25 Ultra Camera Comparison!
Sep,20 2025 iPhone Air Durability test -- I AM SHOCKED
Sep,15 2025 Microsoft warns Office 2016/2019 users to switch to the cloud as
Sep,15 2025 Get Windows 11 25H2 Right Now
Sep,14 2025 iPhone 17 Pro VS iPhone 16 Pro VS iPhone 15 Pro VS iPhone 14 Pro
Sep,11 2025 What's the AMD Alternative to an RTX 5070?
Sep,10 2025 Apple got my wife, they might get me next...
Sep,09 2025 Which Phone Has The Fastest Wi-Fi 7?
Sep,09 2025 Apple Event - September 9
Sep,08 2025 Ferrari F430 *MANUAL* with TUBI EXHAUST SCREAMING on the AUTOBAHN!
Sep,08 2025 AMD Adrenalin 25.9.1 Driver
Sep,08 2025 Google Brings AI Text Tools to its Keyboard
Sep,06 2025 The Fastest Lap In F1 History: Max Verstappen's Pole Lap | 2025
Sep,06 2025 You can't download and install Windows 11 25H2 yet as Microsoft
Sep,04 2025 A House of Dynamite - Official Teaser (2025) Rebecca Ferguson, Greta
Sep,04 2025 RTX 5060 Ti 16GB + Ryzen 5 5600 : Test in 17 Games
Sep,02 2025 BUGONIA Trailer 2 (2025) Emma Stone, Jesse Plemons
>> News Archive <<

TechAmok - Privacy Policy        loading time:0.01secs