
Like Nvidia, ATI is looking to games middleware developer Havok to connect
game code to its GPUs. The Havok FX API runs physics-based special-effects
algorithms through pixel shader pipelines rather than the host CPU. ATI's pitch
is that its graphics cards provide a better foundation for this technique than
its rival's products do. Indeed,
the company presented a chart to journalists showing its GPUs massively
out-performing Nvidia's when running object-collision detection routines -
though it later admitted the chart was actually a forecast of the performance
boost it expects its chips to provide rather than measurements it has actually
taken. ATI is pushing its Radeon X1600 as its physics-dedicated GPU of choice, a
part it claims delivers twice the performance of Ageia's dedicated PPU chip -
well, based on "estimates" derived from sphere-to-sphere collisions per second
numbers made public by Ageia. The X1600's half the price of Ageia-based physics
boards, ATI claimed.
In related news,
TweakTown
recorded some short 640 x 480 video footage of the ATI hardware physics in
action with commentary from Chris at ATI. The video is about 52MB and can be
downloaded
here (50MB)
Games with physics processor support are expected to ship late this year or
early 2007. By then, ATI expects to have drivers available that will allow a
graphics card to run as a physics card, whether that's one GPU alongside a pair
of CrossFire cards that handle the imaging, or two GPUs, one for graphics, the
other for physics