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NVIDIA's OpenGL anisotropic filtering

 
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PostPosted: Tue Mar 07, 2006 4:01 am    Post subject: NVIDIA's OpenGL anisotropic filtering Reply with quote

EliteBastards have an interesting article on NVIDIA's OpenGL anisotropic filtering. Here's an
excerpt: ering mode, I refrained from using them as well, instead focusing on titles that will be
played in OpenGL in real-world scenarios.

So, from what we've seen, thankfully this issue doesn't seem to be as serious as it...read more
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