View previous topic :: View next topic |
Author |
Message |
topicmaker Veteran
Joined: 28 Feb 2006 Posts: 24945
|
Posted: Mon Mar 20, 2006 6:51 pm Post subject: NVIDIA SLI Physics Technology - preview |
|
|
> Adrian's Rojak Pot has posted a (p)review on the NVIDIA SLI Physics Technology: CPUs have
trouble keeping up with the latest graphics cards from both NVIDIA and ATI. This will allow the
graphics cards to deliver better performance without being limited by the CPU. Of course, those are
just assumptions based on limited ...read more |
|
Back to top |
|
|
miglaugh Senior Member
Joined: 20 Mar 2006 Posts: 124
|
Posted: Mon Mar 20, 2006 10:05 pm Post subject: |
|
|
What implications does this have for Ageia's PhysX processor? I'd much rather have a dedicated Physics card than deal with the bugs inherent in "sharing" graphics processing for use in physics calculations. It's a shame it has to be nVidia doing this because when push comes to shove it won't matter who's tech is better, nVidia's is going to be the standard. |
|
Back to top |
|
|
admin Site Admin
Joined: 28 Feb 2006 Posts: 906
|
Posted: Tue Mar 21, 2006 4:31 am Post subject: |
|
|
I prefer modular approach of AGEIA, moreover it's not limited to effects physics... I think it's way better that you can make all movements and particles affect gameplay...But most people will probably prefer it being CPU or GPU based, even if it take some performance. Rather than to buy a 250$ extra addon card with its own fan and noise.... |
|
Back to top |
|
|
|