/?pid=11517

Updated:06:50 PM EDT Nov 01


this is ggmania.com subsite Mock PS4 Versus Mock Xbox One Graphics Test - TechAmok

Mock PS4 Versus Mock Xbox One Graphics Test - [gaming]
11:19 AM EDT - Jul,31 2013 - post a comment

Oh yeah, let's make test as accurate as possible by using a Core i7 3770K overclocked to 4.3GHz and 16GB of DDR3 at 1600MHz on a Windows PC ;-)
In summary, the PS4 enjoys two key strengths over the Xbox One in terms of its rendering prowess: raw GPU power and masses of bandwidth. On the face of it, the specs look like a wash, but it seems clear that one of those advantages - the 50 per cent increase in compute power - doesn't result in the stratospheric boost to performance you might imagine. Clearly the PS4 is more powerful, but the evidence suggests that quality tweaks and/or resolution changes could help produce level frame-rates on both platforms running the same games. Bandwidth remains the big issue - the PS4's 256-bit bus is established technology, and easy to utilise. Xbox One's ESRAM is the big unknown, specifically in terms of how fast it actually is and the speed at which developers are able to make the most of it. In our benchmarks and game testing we gave the Xbox One target the benefit of the doubt by equalising bandwidth levels, but clearly this is in no way guaranteed.

Clearly, the next-gen battle is shaping up to be a fascinating contest. What we're looking at are two consoles designed from the same building blocks but with two entirely different approaches in mind. According to inside sources at Microsoft, the focus with Xbox One was to extract as much performance as possible from the graphics chip's ALUs. It may well be the case that 12 compute units was chosen as the most balanced set-up to match the Jaguar CPU architecture. Our source says that the make-up of the Xbox One's bespoke audio and "data move engine" tech is derived from profiling the most advanced Xbox 360 games, with their designs implemented in order to address the most common bottlenecks. In contrast, despite its undoubted advantages - especially in terms of raw power, PlayStation 4 looks a little unbalanced by comparison. And perhaps that's why the Sony team led by Mark Cerny set about redesigning and beefing up the GPU compute pipeline - they would have seen the unused ALU resources and realised that there was an opportunity here to transform that into an opportunity for developers to do something different with the graphics hardware.

Cerny himself admits that utilisation of GPU compute isn't likely to come into its own until year three or year four of the PS4's lifecycle. One development source working directly with the hardware, told us that "GPU compute is the new SPU" in reference to the difficulty coders had in accessing the power of the PS3's Cell processor, but also in terms of the potential of the hardware. There's a sense that this is uncharted territory, that it's an aspect of the graphics tech that's going to give the system a long tail in terms of extracting its full potential. But equally, this isn't going to happen overnight and almost certainly not in the launch period. That being the case, as unlikely as this may sound bearing in mind the computational deficit in its graphics hardware, theoretically Xbox One multi-platform games have a pretty good shout in getting close to their PS4 equivalents, with only minor compromises. Further into the lifecycle it becomes a question of whether PS4 GPU compute becomes a significant factor in development when the additional effort would not yield much in the way of dividends for the Xbox One version of the game.

To conclude, in terms of graphics tech at least, there's little doubt that the PlayStation 4 is the more capable performer of the two next-gen consoles. However, in the short term, provided Microsoft brings home the promised performance improvements to its graphics libraries, and that the ESRAM is easy to utilise, there's every reason to believe that the stark on-paper compute deficit may not be as pronounced in actual gameplay as the spec suggests. Gamescom should be a fascinating experience, and a chance to judge progress after an E3 where games on both consoles felt somewhat unoptimised.

Away from the core comparisons, what we found quite heartening from this experience is that the target graphics hardware we created proved to be reasonably adept at handling some of the most difficult PC gaming benchmarks available, not to mention providing a highly playable Crysis 3 experience at the high preset with the best quality textures available. Bearing in mind that the absolute top-end settings challenge top-end tech like the GTX Titan, dropping down a single notch on the quality scale and still getting decent frame-rates at 1080p resolution isn't to be sniffed at.








Add your comment (free registrationrequired)

Short overview of recent news articles

Nov,01 2025 Battlefield REDSEC - Official Live-Action Trailer
Nov,01 2025 What's the Best PC Upgrade (besides CPU/GPU)?
Oct,31 2025 Directive 8020 - RTX On Trailer
Oct,30 2025 Stranger Things 5 - Official Trailer
Oct,29 2025 AMD Releases Software Adrenalin Edition 25.10.2 WHQL Drivers
Oct,29 2025 Exploding AMD CPUs | Investigating ASRock's Murderboards
Oct,29 2025 Setting Up Our First Huge Gaming Event was CHAOS
Oct,27 2025 Malware of the Future: What an infected system looks like in 2025
Oct,27 2025 F1: Race Highlights | 2025 Mexico City Grand Prix
Oct,26 2025 F1: Qualifying Highlights | 2025 Mexico City Grand Prix
Oct,25 2025 New Big Windows 11 25H2 October Update - New Taskbar Battery Icons
Oct,25 2025 Apple Prepping 'Transfer to Android' Feature, Including 3rd-Party
Oct,24 2025 HW News - RIP Internet, RAM Prices Skyrocket from AI Demand, Intel
Oct,21 2025 Retro Gaming PC Upgrades go WRONG!
Oct,21 2025 How social media has ruined us - the more time you spend online, the
Oct,20 2025 FERRARI 12 CILINDRI // 340KMH REVIEW on AUTOBAHN
Oct,20 2025 ROG Xbox Ally X - a PC Gamer's Perspective
Oct,20 2025 Race Highlights | 2025 United States Grand Prix
Oct,18 2025 RedMagic Puts Liquid Cooling in its New Gaming Phone
Oct,18 2025 Russia Says U.S. Is Planning a $37 Trillion Crypto Reset
Oct,18 2025 Tor Browser says no to Firefox's AI features as it removes them
Oct,14 2025 NVIDIA GeForce 581.57 WHQL Driver
Oct,13 2025 Samsung One UI 8.5 vs iOS 26 - COMPARISON
Oct,12 2025 Google Turned Down by Supreme Court, Must Open up App Payments
Oct,10 2025 AMD releases new 25.10.1 preview graphics driver with Battlefield 6
Oct,10 2025 MERCY Official Trailer (2026) Chris Pratt
Oct,07 2025 Galaxy S26 Ultra - Samsung, Please Don't Copy This
Oct,06 2025 Canada's Las Vegas Sphere is here - and I game on it
Oct,06 2025 Predator: Badlands - Official Final Trailer (2025)
Oct,04 2025 Chasing a Gaming World Record
Oct,02 2025 Frankenstein - Official Trailer (2025) Guillermo del Toro, Oscar
Oct,02 2025 iPhone 17 Pro Max vs 16 Pro Max / Pixel 10 Pro XL / Galaxy S25 Ultra
Sep,30 2025 iOS 26.0.1 is Out! - What's New?
Sep,30 2025 NEW! 2026 Audi Q3 2.0 TFSI (265hp) vs. e-hybrid (272hp)| 0-100 km/h
Sep,29 2025 Samsung One UI 8.5 Hands on - I Was Wrong
Sep,28 2025 iPhone Air Teardown - What is 3D Printed Titanium?
Sep,28 2025 Nvidia Wouldn't Send Me This $30,000 GPU - H200 Holy $H!T
Sep,27 2025 The Astronaut - Official Trailer (2025) Kate Mara, Laurence
Sep,25 2025 iPhone 17 Durability Test -- What Scratches are Permanent?
Sep,23 2025 iPhone 17 Pro Max vs. Galaxy S25 Ultra Drop Test!
>> News Archive <<

TechAmok - Privacy Policy        loading time:0.01secs